UDPReceiver1D (For Debugging)
Takes in UDP packets, and outputs them as if the data were locally calculated. Does not actually use the sources or NoteFinder in this instance. Rate and size is determined by input packets.
On this page
Output Modes: Discrete 1D
Source Code
Configuration
Option Name | Type | Default | Range | Description |
---|---|---|---|---|
Type | string | "UDPReceiver1D" | Required: Specifies this visualizer type. | |
Name | string | Any unique name | Required: A unique identifier used to attach outputs and controllers. | |
HasYellowChannel | bool | false | Whether to interpret packets as RGB (false) or RGBY (true). | |
Port | int | 7777 | 0~65535 | The port to listen on for UDP packets. |
Make sure your firewall settings allow ColorChord.NET to receive UDP packets.