Cells
Shows individual LEDs appearing and decaying, in a scattered pattern depending on surroundings and time.
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Output Modes: Discrete 1D
Source Code
Configuration
Option Name | Type | Default | Range | Controllable | Description |
---|---|---|---|---|---|
Type | string | “Cells” | ❌ | Required: Specifies this visualizer type. | |
Name | string | Any unique name | ❌ | Required: A unique identifier used to attach outputs and controllers. | |
LEDCount | int | 50 | 1~100000 | ✅ | The number of discrete data points to output. |
FrameRate | int | 60 | 0~1000 | ✅ | The number of data frames to attempt to calculate per second. Determines how fast the data is output. |
LightSiding | float | 1.9 | 0.0~100.0 | ✅ | How strongly inputs should be amplified before processing. Exponential. |
SaturationAmplifier | float | 2.0 | 0.0~100.0 | ✅ | Multiplier for colour saturation before conversion to RGB and output. |
QtyAmp | float | 20 | 0.0~100.0 | ✅ | Multiplier for LED quantity to turn on for the same input. Scale this with LED quantity. |
SteadyBright | bool | false | ✅ | Smoothes LED brightness to reduce flickering. | |
TimeBased | bool | false | ✅ | Whether lights get added from the left side creating a time-dependent decay pattern, or are added randomly. | |
Snakey | bool | false | ❌ | Currently does nothing, like in cnlohr’s ColorChord. | |
Enable | bool | true | ✅ | Whether to use this visualizer. |